Bit of a late post this one, almost forgot to post it. Here are two screen shots of parts of the track. The top image is of some of the shops in the town center and the bottom image is of the railway yard. Having some issues with the terrain and losing some saved information with railway yard assets.
Friday, 27 April 2012
Thursday, 12 April 2012
Road Blocks and Signs
These are road signs to show the drivers wear to go and are used to prevent the players from entering parts of the track they don't need access to.
Asset Design - Mobile Water Tower
This is the mobile water tower. These will be placed around the race track to supply the drivers cars.
Asset Design - Railway Shed
On the right side of the image (above) shows the wall is broken. This is the entrance to the railway yard.
Friday, 23 March 2012
More Roads and Housing
The town is still being constructed. The first image in this post shows the first shortcut the racers can encounter if they wish to choose that route. The other images just show the build up of housing and street layout.
Thursday, 22 March 2012
Asset Design - Shops
This shop is now open for business. The is the basic design for the shop. The design has yet to have a shop name and a change in colour to vary the designs of the shops.
Asset Design - Shops
This is a normal shop design. I've created this design so that i can have various styles of shops on the town center.
Asset Design - Shop
Grayson's Gravy shop open for business. Here is one of the shop design for the town section of the race track. More shops on the way.
Friday, 16 March 2012
More Roads and Housing
Continuing on with laying down the road and placing the houses along side the roads. Had to re-scale the size of some of the road pieces to make them smaller in length so the meshes weren't overlaying too much. The road is wide enough for two cars to race along side each as well as a bit more.
Monday, 12 March 2012
Piecing It Together - Early Days
I've started to bring assets into udk to start to create the beginning part of the race track. Early days at the moments.
Textured Roads
Textured roads pieces for the race track. The roads will mainly be used in my town section of the track.
Friday, 9 March 2012
Roads, where we're going......we'll need roads!!!
I've broken my road up into track pieces and these are the track pieces. Each piece has a pavement and there is enough room for two car the race along side each other. The road in the town section of the race track in quite straight forward as there are no major bends. It's all very much square.
Thursday, 8 March 2012
Wednesday, 7 March 2012
Monday, 5 March 2012
Asset Design - Water Tower
I've mad some adjustments to my mobile water tower. I wasn't happy with my first attempt of making the model. I've the tower taller and extended the water pipe. I've also made the cart a bit shorter. I remodeled the wheels so now they have spokes.
Asset Design - Station assets
Here are a few items i've modeled for the railway station. I've created a trolley for moving crates and large parcels around along with three parcels. These models will be placed on the platform of the station.
Thursday, 1 March 2012
Asset Design - Housing
Here is another house model. This house or pub (maybe?) model will be used at the corner of some streets in the town section of the race track. When I was first modelling the corner house I was having problems with trying to get the angles right of the front of the house. I wasn't happy with the first attempt so i used it as a template to use as a guide for placing edge loops. The images you can see are of the second attempt of modelling the corner house.
The first image shows the corner building placed in between two houses. This is to show how the corner house would be used. The second image is of the model on its own.
Asset Design - Housing
Here is a model of the farmer's house. I've used the house template which I've been using to produce my houses. The farmer's house has a added extension to the side of the house. The house will be located towards the end of the dirt track.
Asset Design - Housing
Here is another version of a house to go into the race track. the added feature that is different to the original in the window box on the front of the house. I've added this feature so there is a variation in the housing as the racers drive pass.
Asset Design - Rock fences
Here are two models of the stone walls that will be placed in the fields to guide the racers and to restrict the racers from going to the edges of the map. The first image shows the stone walls with a gate. the gate will only be big enough for one racer at a time but there will be jumps placed on the walls so other racers can use them to get over the wall. the second image is just a section of stone wall to be placed on the track.
UDK Terrain
here's the layout of my countryside section of my race track. I have used the textures from udk as a guide to start with and will replace them in the final product.
Wednesday, 29 February 2012
Asset Design - Market
Here is a market stall which can be found in the town center. There will be many of these in the town center the player will be able to crash through them as he/she is racing.
Tuesday, 28 February 2012
Asset Design - Shops
Here are two images of two different shops that will be used in my race track. The difference between the two shops at the moment in that the shop door is re-positioned to create two shop windows instead of one.
Monday, 27 February 2012
Asset Design - House modelled
Here is a house i modeled for the race track. This has been modeled on my design of a house for the track. I modeled the house in sections working my way up. Might make a few small design changes so that not all the houses look the same on every street.
Asset Design - Railway Station
here is a model of the railway station i'll be using in the race track. At the back of the platform there are two planes. i will place a fence texture on the planes so that i can save on polys. On the ends of the platform i have model a small fence to stop the drivers going onto the station.
Asset Design - Railway Shed
Here is an image of the railway shed to feature in the race track. The shed will be surrounded by a brick wall and two railway trucks in front of the shed. I did a quick search to find a railway shed i liked and came across the image of a railway shed above (bottom image).
Friday, 24 February 2012
Another Steam Punk themed music video???
First Justin Bieber used "steam punk" in a music video, has David Guetta gone down the same route??
http://www.youtube.com/watch?v=YVw7eJ0vGfM
http://www.youtube.com/watch?v=YVw7eJ0vGfM
Asset Design - Street Jump
Here is a image of a street jump i have modelling in maya for the race track. the jump will be placed in the streets where i have planned their position on the track design earlier in the development. next step is to texture the street jumps.
Wednesday, 22 February 2012
Asset design - lamppost
here is a model of a lamppost which will be used in the race track. i used the reference photos from dave's photographing assignment of a lamppost down by the marina to model my lamppost.
Monday, 20 February 2012
Asset design - water tower model
here a image of my mobile water tower for the race track. the water towers will be placed around the track to refill the race cars with water. not to sure on the scale of the model because i don't no the scale of the racing cars being used in the game. need to find that out.
Railway assets - truck and railway track
the two images here show one of the railway trucks on the railway track. this is to show the scale of the models and how the truck with fit onto the track.
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